#lang racket
(require sugar rackunit)
(define input
(map string->number
(rest (regexp-match #px"(\\d+) players; last marble is worth (\\d+) points"
(file->string "day09-input.txt")))))
(match-define (list num-players last-marble-pts) input)
(define circle (list 0))
;; Note these number refers to the βnthβ spots in their lists;
;; they are not zero-based!
(define cur-marble 1)
(define cur-player 1)
(define players (make-list num-players 0))
(define (set-next-player!)
(define n (add1 cur-player))
(set! cur-player (if (> n (length players)) (- n (length players)) n)))
(define (add-to-current-player-score! score)
(define new-score (+ score (list-ref players (sub1 cur-player))))
(set! players (list-set players (sub1 cur-player) new-score)))
;; Inserts an item into the `circle` list after the element specified
(define (insert-into-circle! val after-nth)
(set! circle (append (take circle after-nth)
(list val)
(drop circle after-nth)))
(set! cur-marble (add1 after-nth)))
;; Returns the count of the element in `circle` after which the
;; next marble should be placed
(define (next-marble-after-nth)
(define n (add1 cur-marble))
(cond [(> n (length circle)) (- n (length circle))]
[else n]))
(define (remove-nth-marble! n)
(set! circle (append (take circle (sub1 n))
(drop circle n)))
(set! cur-marble n))
(define (score! marble-val)
(define 7th-marble-clockwise
(cond [(> cur-marble 7) (- cur-marble 7)]
[else (+ (length circle) (- cur-marble 7))]))
(define 7th-marble-value (list-ref circle (sub1 7th-marble-clockwise)))
(define turn-score (+ marble-val 7th-marble-value))
(add-to-current-player-score! turn-score)
(set-next-player!)
(remove-nth-marble! 7th-marble-clockwise))
;; Place a marble in the correct spot
(define (place-marble! new-marble-val)
(cond [(zero? (modulo new-marble-val 23))
(score! new-marble-val)]
[else
(define after-nth (next-marble-after-nth))
(insert-into-circle! new-marble-val after-nth)]))
(define (test n)
(for ([i (in-range n)])
(place-marble! (add1 i))))
;; Gets me the correct answer (374287)
(define (day09-part1)
(for ([i (in-range last-marble-pts)])
(place-marble! (add1 i)))
(apply max players))
;; I left this running overnight and it did not finish!
(define (day09-part2)
(set! last-marble-pts (* 100 last-marble-pts))
(day09-part1))