Changes In Branch day15 Through [e94fa4] Excluding Merge-Ins
This is equivalent to a diff from 80485b to e94fa4
2019-11-27
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19:07 | fix backwardity check-in: 96ef01 user: joel tags: day15 | |
2019-11-26
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23:01 | Refine what we got check-in: e94fa4 user: joel tags: day15 | |
2019-11-25
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13:27 | Day 15 first steps check-in: 440bf0 user: joel tags: day15 | |
2018-12-24
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13:29 | Add Day 14 solutions Leaf check-in: 80485b user: joel tags: trunk | |
2018-12-22
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19:04 | Add Day 13 solutions check-in: 381699 user: joel tags: trunk | |
Added day15.rkt version [124443].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | #lang debug racket/base (require racket/match racket/function racket/list racket/vector racket/set threading) ;; Good ol’ positions. (struct posn (x y) #:transparent) ;; The concept of “reading order” is an important one in this puzzle. We can use ;; this comparison function with `sort` to ensure a list of positions is sorted ;; according to how you’d encounter them reading left-to-right, top to bottom. ;; This is where I mention that this program views 0,0 as “top left”. (define (posn<? p1 p2) (match-define (posn x1 y1) p1) (match-define (posn x2 y2) p2) (or (< y1 y2) (and (<= y1 y2) (<= x1 x2)))) ;; Keeping track of elves and gnomes. We’ll have separate lists for each group. ;; Making this a subtype of posn means we can pass a fighter to any function ;; that expects a posn. (struct fighter (hp) #:super struct:posn #:transparent) ;; “The grid…a digital frontier. I tried to picture clusters of information as ;; they moved through the computer. What did they look like? …I kept dreaming ;; of a world I thought I’d never see. And then one day…I got in.” ;; https://youtu.be/QBYr0k8dOtw?t=24 (struct grid (vec rows cols) #:transparent) ;; Our “grid” is, behind the scenes, a one-dimensional vector with length ROWS*COLS. ;; This function translates an x,y pair (define (coords->index g x y) (+ (* (grid-cols g) y) x)) ;; Create a grid from a list of strings each representing a row, filling each ;; spot with the corresponding character in the string (define (lines->grid line-strs) (define row-count (length line-strs)) (define col-count (string-length (first line-strs))) (grid (apply vector-append (map list->vector (map string->list line-strs))) row-count col-count)) (define test-map (lines->grid '("#######" "#E..G.#" "#...#.#" "#.G.#G#" "#######"))) ;; Grids and Positions: put them together ;; Reference the value at given position in a grid (define (grid-ref g p) (match-define (posn x y) p) (vector-ref (grid-vec g) (coords->index g x y))) ;; Change the value at given position (define (grid-mark! g pos v) (match-define (posn x y) pos) (vector-set! (grid-vec g) (coords->index g x y) v)) ;; Used to determine if a fighter could move into a given spot. ;; Anything besides "." counts as an obstruction (incl. other fighters) (define (grid-clear-at? g p) (equal? (grid-ref g p) #\.)) ;; Make a blank grid of the same dimensions, for use in making “path grids” (see ;; further below) (define (copy-blank-grid g) (match-define (grid _ rows cols) g) (grid (make-vector (* rows cols) #f) rows cols)) ;; (For debugging) Represent the grid as a square of single-character values (define (display-grid g [g2 #f]) (define grid-size (* (grid-cols g) (grid-rows g))) (display (apply string-append (for/fold ([lst '()] #:result (reverse (cons "\n" lst))) ([val (in-vector (grid-vec g))] [i (in-naturals 1)]) (define ch (cond [(number? val) (number->string (modulo val 10))] [(boolean? val) "-"] [(string? val) val] [else (format "~a" val)])) (cond [(and (equal? 0 (modulo i (grid-cols g))) (< i grid-size)) (cons "\n" (cons ch lst))] [else (cons ch lst)]))))) ;; Is point p inside grid g? Film at 11 (define (inside-grid? g p) (match-define (posn px py) p) (and (>= px 0) (>= py 0) (< px (grid-rows g)) (< py (grid-cols g)))) ;; Get a list of a positions neighboring points, ensuring none are out of bounds (define (neighbor-coords g pos) (match-define (posn x y) pos) (filter (curry inside-grid? g) (map (lambda (lst) (apply posn lst)) `((,(- x 1) ,y) (,x ,(+ y 1)) (,(+ x 1) ,y) (,x ,(- y 1)))))) ;; Get all the EMPTY neighboring points of a given spot OR list of spots. ;; If a (listof posn?) is passed, ensures the returned list does not include ;; any of the original positions. (define (free-neighbors-at world pos) (cond [(posn? pos) (~> (neighbor-coords world pos) (filter (curry grid-clear-at? world) _))] [(list? pos) (~> (map (curry neighbor-coords world) pos) flatten (filter (curry grid-clear-at? world) _) (set-subtract pos) remove-duplicates)])) ;; “Path grids” are a specific use of grids where points are marked with integers ;; indicated their distance from an origin point. ;; A point has been checked when it is not equal to #false. (define (not-yet-checked? pmap pos) (not (grid-ref pmap pos))) ;; Find the most direct path(s) to a fighter from an end-position (define (path-grid world f end-pos) (define result-grid (copy-blank-grid world)) (define goal-pts (free-neighbors-at world f)) (grid-mark! result-grid end-pos 0) (let loop ([pts-to-check (list end-pos)] [i 1]) (define new-coords (~> (free-neighbors-at world pts-to-check) (filter (curry not-yet-checked? result-grid) _))) (for-each (lambda (p) (grid-mark! result-grid p i)) new-coords) (cond [(not (empty? (set-intersect new-coords goal-pts))) result-grid] [(empty? new-coords) #f] [else (loop new-coords (+ 1 i))]))) |