ADDED day15.rkt Index: day15.rkt ================================================================== --- day15.rkt +++ day15.rkt @@ -0,0 +1,152 @@ +#lang debug racket/base + +(require racket/match + racket/function + racket/list + racket/vector + racket/set + threading) + +;; Good ol’ positions. +(struct posn (x y) #:transparent) + +;; The concept of “reading order” is an important one in this puzzle. We can use +;; this comparison function with `sort` to ensure a list of positions is sorted +;; according to how you’d encounter them reading left-to-right, top to bottom. +;; This is where I mention that this program views 0,0 as “top left”. +(define (posnindex g x y) + (+ (* (grid-cols g) y) x)) + +;; Create a grid from a list of strings each representing a row, filling each +;; spot with the corresponding character in the string +(define (lines->grid line-strs) + (define row-count (length line-strs)) + (define col-count (string-length (first line-strs))) + (grid (apply vector-append + (map list->vector + (map string->list line-strs))) + row-count + col-count)) + +(define test-map + (lines->grid + '("#######" + "#E..G.#" + "#...#.#" + "#.G.#G#" + "#######"))) + +;; Grids and Positions: put them together + +;; Reference the value at given position in a grid +(define (grid-ref g p) + (match-define (posn x y) p) + (vector-ref (grid-vec g) (coords->index g x y))) + +;; Change the value at given position +(define (grid-mark! g pos v) + (match-define (posn x y) pos) + (vector-set! (grid-vec g) (coords->index g x y) v)) + +;; Used to determine if a fighter could move into a given spot. +;; Anything besides "." counts as an obstruction (incl. other fighters) +(define (grid-clear-at? g p) + (equal? (grid-ref g p) #\.)) + +;; Make a blank grid of the same dimensions, for use in making “path grids” (see +;; further below) +(define (copy-blank-grid g) + (match-define (grid _ rows cols) g) + (grid (make-vector (* rows cols) #f) rows cols)) + +;; (For debugging) Represent the grid as a square of single-character values +(define (display-grid g [g2 #f]) + (define grid-size (* (grid-cols g) (grid-rows g))) + (display + (apply string-append + (for/fold ([lst '()] + #:result (reverse (cons "\n" lst))) + ([val (in-vector (grid-vec g))] + [i (in-naturals 1)]) + (define ch + (cond [(number? val) (number->string (modulo val 10))] + [(boolean? val) "-"] + [(string? val) val] + [else (format "~a" val)])) + (cond [(and (equal? 0 (modulo i (grid-cols g))) + (< i grid-size)) + (cons "\n" (cons ch lst))] + [else (cons ch lst)]))))) + +;; Is point p inside grid g? Film at 11 +(define (inside-grid? g p) + (match-define (posn px py) p) + (and (>= px 0) + (>= py 0) + (< px (grid-cols g)) + (< py (grid-rows g)))) + +;; Get a list of a positions neighboring points, ensuring none are out of bounds +(define (neighbor-coords g pos) + (match-define (posn x y) pos) + (filter (curry inside-grid? g) + (list (posn (- x 1) y) + (posn x (+ y 1)) + (posn (+ x 1) y) + (posn x (- y 1))))) + +;; Get all the EMPTY neighboring points of a given spot OR list of spots. +;; If a (listof posn?) is passed, ensures the returned list does not include +;; any of the original positions. +(define (free-neighbors-at world pos) + (cond [(posn? pos) + (~> (neighbor-coords world pos) + (filter (curry grid-clear-at? world) _))] + [(list? pos) + (~> (map (curry neighbor-coords world) pos) + flatten + (filter (curry grid-clear-at? world) _) + (set-subtract pos) + remove-duplicates)])) + +;; “Path grids” are a specific use of grids where points are marked with integers +;; indicated their distance from an origin point. +;; A point has been checked when it is not equal to #false. +(define (not-yet-checked? pmap pos) + (not (grid-ref pmap pos))) + +;; Find the most direct path(s) to a fighter from an end-position +(define (path-grid world f end-pos) + (define result-grid (copy-blank-grid world)) + (define goal-pts (free-neighbors-at world f)) + (grid-mark! result-grid end-pos 0) + + (let loop ([pts-to-check (list end-pos)] + [i 1]) + (define new-coords (~> (free-neighbors-at world pts-to-check) + (filter (curry not-yet-checked? result-grid) _))) + (for-each (lambda (p) (grid-mark! result-grid p i)) new-coords) + (cond + [(not (empty? (set-intersect new-coords goal-pts))) result-grid] + [(empty? new-coords) #f] + [else (loop new-coords (+ 1 i))])))