Bunco Simulator

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import bunco
import xlsxwriter
import creds # local
from blessings import Terminal
from twilio.rest import Client

t = Terminal()
g = bunco.Game("players.csv")

enable_sms = False
last_status = 'Off to a great start!'

def plural(str,n,suffix="s"):
    return str + suffix if n > 1 else str

def print_center(before, string, after):
    col = int((t.width - len(string)) / 2) - 1
    print(f"{t.move_x(col)}{before}{string}{after}")

def status(text):
    global last_status
    row = 6 + (len(g.tables) * 5)
    print(t.move(row, 0), end='')
    print(t.clear_eol, end='')
    print_center(f"{t.bold_green}",f"[ {text} ]", t.normal)
    print(t.clear_eos)
    last_status = text

def display_dashboard():
    print(t.clear,t.move(0,0))
    print_center(t.bold_red,"B U N C O   S I M U L A T O R", t.normal)
    print(f"{t.red}{'-'*t.width}{t.normal}\n")
    
    # Print column headings for rounds
    rounds = [str(n + 1).rjust(4) for n in range(g.current_round())]
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            if player is bunco.fuzzydie_holder:
                print(f"🎲",end='')
            print(f"{t.move_x(3)}{t.cyan}{player}{t.normal}",end='')
            for n in range(g.current_round()):
                print(t.move_x(18+(4*n)),end='')
                print(str(player.round_scores[n]).rjust(4),end='')
            print('')
    status(last_status)

def do1():
g.play_one_round()
display_dashboard()

    g.play_one_round()
    if enable_sms:
        status("Sending results by SMS to players…")
        for player in g.players:
            sms(player.smsnumber, summary_text(player))
    
    display_dashboard()
    status("Prepping for next round…")
def do1():
    g.prep_next_round()
    g.play_one_round()
    status("Ready for another round!")
    display_dashboard()

def summary(n):
    return summary_text(g.players[n])

def sms(number, message):
    if enable_sms and number:
        cli = Client(creds.SID, creds.token)
        cli.messages.create(to=number, from_=creds.sender, body=message)

def summary_text(player):
    for table in g.tables:
        if player in table.players:
            curtable = table
            break
    
    sitch = curtable.get_player_situation(player)
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    ts = [f"Round {g.current_round()} @ {curtable} with {sitch['teammate']}:",
          f"You made {player.round_roll_counts[g.current_round()-1]} rolls,",
          f"adding {player.personal_roll_scores[g.current_round()-1]} pts{buncos}",
          f"to your team score of {player.round_scores[g.current_round()-1]},",
          f"{winloss} {foe_names}’s score of {sitch['opponent_score']}."]
    return " ".join(ts)

def sms_table_move(player, wonlost, table_from, table_to):
    if player.smsnumber:
        message = f"Having {wonlost} the last round, you move from {table_from} to {table_to}."
        sms(player.smsnumber, message)

bunco.table_move_callback = sms_table_move

def excel_sheet(title):
    wb = xlsxwriter.Workbook('bunco.xlsx')
    ws = wb.add_worksheet('Overview')
    style = {}

    col_heading = wb.add_format({'font_name': 'Back Issues BB',