Bunco Simulator

Diff

Differences From Artifact [3e3162]:

To Artifact [8b36c5]:


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    def play_one_round(self):
        # Go until one of the head table teams reaches 21 pts
        while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
            self.tick()

        log("all", "BUNCO!! A team at the Head Table has hit 21 points.")

        print("\n\n\t\tB U N C O !!!\n\n")
        
        # Finish up scoring for any players that have unscored rolls
        for player in self.players:
            if player.current_roll:
                print(f"Finishing up: {player}")
                log(player, f"{player} finishing up [their] turn")
                while player.current_roll:
                    player.tick()
                    self.increment_tick()
        
        # Settle ties at each table by doing a roll-off as many times as needed
        for table in self.tables:
            while table.team1_score == table.team2_score:
                print(f"Roll off! {table}")
                log('all', f"{table} having a roll-off to resolve a tie")
                table.roll_off()

        self.print_status()
    
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()

def run_query(*args):
    log_dbc.execute(*args)
    log_db.commit()







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    def play_one_round(self):
        # Go until one of the head table teams reaches 21 pts
        while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
            self.tick()

        log("all", "BUNCO!! A team at the Head Table has hit 21 points.")


        
        # Finish up scoring for any players that have unscored rolls
        for player in self.players:
            if player.current_roll:

                log(player, f"{player} finishing up [their] turn")
                while player.current_roll:
                    player.tick()
                    self.increment_tick()
        
        # Settle ties at each table by doing a roll-off as many times as needed
        for table in self.tables:
            while table.team1_score == table.team2_score:

                log('all', f"{table} having a roll-off to resolve a tie")
                table.roll_off()


    
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()

def run_query(*args):
    log_dbc.execute(*args)
    log_db.commit()