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def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
log("all", "BUNCO!! A team at the Head Table has hit 21 points.")
print("\n\n\t\tB U N C O !!!\n\n")
# Finish up scoring for any players that have unscored rolls
for player in self.players:
if player.current_roll:
print(f"Finishing up: {player}")
log(player, f"{player} finishing up [their] turn")
while player.current_roll:
player.tick()
self.increment_tick()
# Settle ties at each table by doing a roll-off as many times as needed
for table in self.tables:
while table.team1_score == table.team2_score:
print(f"Roll off! {table}")
log('all', f"{table} having a roll-off to resolve a tie")
table.roll_off()
self.print_status()
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()
def run_query(*args):
log_dbc.execute(*args)
log_db.commit()
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def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
log("all", "BUNCO!! A team at the Head Table has hit 21 points.")
# Finish up scoring for any players that have unscored rolls
for player in self.players:
if player.current_roll:
log(player, f"{player} finishing up [their] turn")
while player.current_roll:
player.tick()
self.increment_tick()
# Settle ties at each table by doing a roll-off as many times as needed
for table in self.tables:
while table.team1_score == table.team2_score:
log('all', f"{table} having a roll-off to resolve a tie")
table.roll_off()
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()
def run_query(*args):
log_dbc.execute(*args)
log_db.commit()
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