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self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.round_bunco_counts = [0]
self.round_scores = [0]
self.round_roll_counts = [0]
self.personal_roll_scores = [0]
self.turn_progress = 0
self.current_streak = 0
self.max_fuzzydie_streak = 0
self.current_fuzzydie_streak = 0
self.rolled_bunco = False
self.current_roll = []
def __repr__(self):
return f"<Player {self.name}: " \
+ f"\tscores\t\t{self.round_scores}>" \
+ f"\troll counts\t{self.round_roll_counts}>"
def __str__(self):
return self.name
def prep_new_round(self):
self.round_scores.append(0)
self.round_roll_counts.append(0)
self.personal_roll_scores.append(0)
self.round_bunco_counts.append(0)
self.turn_progress = 0
self.current_streak = 0
def score_last_roll(self):
desired_num = Game.current_round() % 6
desired_num = 6 if desired_num == 0 else desired_num
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self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.round_bunco_counts = [0]
self.round_scores = [0]
self.round_roll_counts = [0]
self.personal_roll_scores = [0]
self.round_wins = [0]
self.turn_progress = 0
self.current_streak = 0
self.max_fuzzydie_streak = 0
self.current_fuzzydie_streak = 0
self.rolled_bunco = False
self.current_roll = []
def __repr__(self):
return f"<Player {self.name}: " \
+ f"\tscores\t\t{self.round_scores}>" \
+ f"\troll counts\t{self.round_roll_counts}>"
def __str__(self):
return self.name
def prep_new_round(self):
self.round_scores.append(0)
self.round_roll_counts.append(0)
self.personal_roll_scores.append(0)
self.round_bunco_counts.append(0)
self.round_wins.append(0)
self.turn_progress = 0
self.current_streak = 0
def score_last_roll(self):
desired_num = Game.current_round() % 6
desired_num = 6 if desired_num == 0 else desired_num
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# Team 2 (odds) lost
losers = self.players[1::2]
# Player 2 move to spot 3
self.players[3] = self.players[2]
# Replace middle two players
self.players[1:3] = new_players
return losers
def prep_new_round(self):
self.team1_score = 0
self.team2_score = 0
self.active_player = -1
for player in self.players:
player.prep_new_round()
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# Team 2 (odds) lost
losers = self.players[1::2]
# Player 2 move to spot 3
self.players[3] = self.players[2]
# Replace middle two players
self.players[1:3] = new_players
return losers
def notch_wins(self):
for player in self.winners():
player.round_wins[Game.current_round() - 1] = 1
def prep_new_round(self):
self.team1_score = 0
self.team2_score = 0
self.active_player = -1
for player in self.players:
player.prep_new_round()
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# Settle ties at each table by doing a roll-off as many times as needed
for table in self.tables:
log('all', f"{table}: Team 1 {table.team1_score} pts, Team 2 {table.team2_score} pts")
while table.team1_score == table.team2_score:
log('all', f"{table} having a roll-off to resolve a tie")
table.roll_off()
log('all', f"{table}: Team 1 {table.team1_score} pts, Team 2 {table.team2_score} pts")
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()
def run_query(*args):
log_dbc.execute(*args)
log_db.commit()
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# Settle ties at each table by doing a roll-off as many times as needed
for table in self.tables:
log('all', f"{table}: Team 1 {table.team1_score} pts, Team 2 {table.team2_score} pts")
while table.team1_score == table.team2_score:
log('all', f"{table} having a roll-off to resolve a tie")
table.roll_off()
log('all', f"{table}: Team 1 {table.team1_score} pts, Team 2 {table.team2_score} pts")
table.notch_wins()
log_db = sqlite3.connect("bunco.sqlite")
log_dbc = log_db.cursor()
def run_query(*args):
log_dbc.execute(*args)
log_db.commit()
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