Overview
Comment: | Log tables moves by players in between rounds |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
9538c9363a9e0a09d562a69b2aee0bd3 |
User & Date: | joel on 2018-11-21 20:54:05 |
Other Links: | manifest | tags |
Context
2018-11-21
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21:18 | Track bunco counts per round; log fuzzy die activity check-in: 1f732a user: joel tags: trunk | |
20:54 | Log tables moves by players in between rounds check-in: 9538c9 user: joel tags: trunk | |
05:15 | Log dice rolls and scores to a database check-in: f25ad4 user: joel tags: trunk | |
Changes
Modified bunco.py from [94a406] to [3c213c].
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33 34 35 36 37 38 39 40 41 42 43 44 45 46 | self.current_roll = [] def __repr__(self): return f"<Player {self.name}: " \ + f"\tscores\t\t{self.round_scores}>" \ + f"\troll counts\t{self.round_roll_counts}>" def prep_new_round(self): self.round_scores.append(0) self.round_roll_counts.append(0) self.personal_roll_scores.append(0) self.turn_progress = 0 self.current_streak = 0 | > > > | 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | self.current_roll = [] def __repr__(self): return f"<Player {self.name}: " \ + f"\tscores\t\t{self.round_scores}>" \ + f"\troll counts\t{self.round_roll_counts}>" def __str__(self): return self.name def prep_new_round(self): self.round_scores.append(0) self.round_roll_counts.append(0) self.personal_roll_scores.append(0) self.turn_progress = 0 self.current_streak = 0 |
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103 104 105 106 107 108 109 | # Finished reading the numbers -- good job, eyeballs and brain! result = self.score_last_roll() self.current_roll = [] self.turn_progress = 0 return result class Table: | < < < | > > > > > > | 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | # Finished reading the numbers -- good job, eyeballs and brain! result = self.score_last_roll() self.current_roll = [] self.turn_progress = 0 return result class Table: def __init__(self): self.table_number = 0 self.team1_score = 0 self.team2_score = 0 self.players = [] self.active_player = -1 def __repr__(self): names = ", ".join([p.name for p in self.players]) return f"<Table {self.table_number}: {names}>" def __str__(self): if self.table_number == 1: return "Head Table" else: return f"Table {self.table_number}" def update_teammate_score(self, score): teammate = self.players[teammate_lookup[self.active_player]] teammate.round_scores[Game.current_round() - 1] += score def tick(self): if self.active_player == -1: # First tick for the table this round |
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220 221 222 223 224 225 226 227 228 229 230 231 232 233 | random.shuffle(player_list) tables = [Table() for _ in range(table_count)] for n in range(table_count): first = n * players_per_table stop_before = first + players_per_table tables[n].players = player_list[first:stop_before] return tables def load_players(filename): players = [] with open(filename) as tsvfile: | > | 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | random.shuffle(player_list) tables = [Table() for _ in range(table_count)] for n in range(table_count): first = n * players_per_table stop_before = first + players_per_table tables[n].players = player_list[first:stop_before] tables[n].table_number = n + 1 return tables def load_players(filename): players = [] with open(filename) as tsvfile: |
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282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 | print(f"== TABLE {n+1} == Team 1:{table.team1_score} pts, Team 2:{table.team2_score} pts") for player in table.players: print(f" {player.name} {player.round_scores[Game.current_round() - 1]} points, streak {player.max_streak} buncos {player.bunco_count}") def prep_next_round(self): # losers from head table move to next table headtable_losers = self.tables[0].losers() round_winners = self.tables[1].swap_for_winners(headtable_losers) # winners from other tables move to next table for n in range(2, len(self.tables)): round_winners = self.tables[n].swap_for_winners(round_winners) # last set of winners moves to head table self.tables[0].swap_for_losers(round_winners) for table in self.tables: table.prep_new_round() self.increment_round() | > > > > | 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 | print(f"== TABLE {n+1} == Team 1:{table.team1_score} pts, Team 2:{table.team2_score} pts") for player in table.players: print(f" {player.name} {player.round_scores[Game.current_round() - 1]} points, streak {player.max_streak} buncos {player.bunco_count}") def prep_next_round(self): # losers from head table move to next table headtable_losers = self.tables[0].losers() log_table_move(headtable_losers, "lost", self.tables[0], self.tables[1]) round_winners = self.tables[1].swap_for_winners(headtable_losers) # winners from other tables move to next table for n in range(2, len(self.tables)): log_table_move(round_winners, "won", self.tables[n-1], self.tables[n]) round_winners = self.tables[n].swap_for_winners(round_winners) # last set of winners moves to head table log_table_move(round_winners, "won", self.tables[-1], self.tables[0]) self.tables[0].swap_for_losers(round_winners) for table in self.tables: table.prep_new_round() self.increment_round() |
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314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 | player.tick() self.increment_tick() # Settle ties at each table by doing a roll-off as many times as needed for table in self.tables: while table.team1_score == table.team2_score: print(f"Roll off! {table}") table.roll_off() self.print_status() log_db = sqlite3.connect("bunco.sqlite") log_dbc = log_db.cursor() def run_query(*args): log_dbc.execute(*args) log_db.commit() run_query('DROP TABLE IF EXISTS `bunco_log`') | > | | > > > > > > | | 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 | player.tick() self.increment_tick() # Settle ties at each table by doing a roll-off as many times as needed for table in self.tables: while table.team1_score == table.team2_score: print(f"Roll off! {table}") log('all', f"{table} having a roll-off to resolve a tie") table.roll_off() self.print_status() log_db = sqlite3.connect("bunco.sqlite") log_dbc = log_db.cursor() def run_query(*args): log_dbc.execute(*args) log_db.commit() run_query('DROP TABLE IF EXISTS `bunco_log`') run_query('CREATE TABLE `bunco_log` (id PRIMARY KEY, tick_number, round, player_name, type, message)') def log_roll(player, dice, score): msg = f"{player.name} comprehended that [their] roll of {dice} = {score} points" query = """INSERT INTO bunco_log(tick_number, round, player_name, type, message) VALUES(?, ?, ?, ?, ?)""" run_query(query, (Game.current_tick(), Game.current_round(), str(player), 'roll', msg)) def log_table_move(players, reason, table_from, table_to): message = f"Having {reason} the last round, {players[0].name} and {players[1].name} move from {table_from} to {table_to}." query = """INSERT INTO bunco_log(tick_number, round, player_name, type, message) VALUES(?, ?, ?, ?, ?)""" run_query(query, (Game.current_tick(), Game.current_round(), 'all', 'general', message)) def log(player, message): query = """INSERT INTO bunco_log(tick_number, round, player_name, type, message) VALUES(?, ?, ?, ?, ?)""" run_query(query, (Game.current_tick(), Game.current_round(), str(player), 'general', message)) |