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# Test
import csv, random, sqlite3
teammate_lookup = { 0: 2, 1: 3, 2: 0, 3: 1 }
def TurnInProgress():
return -1
def roll_dice():
dice = []
for _ in range(3):
dice.append(random.randint(1,6))
return dice
class Player:
fuzzydie_holder = None
def __init__(self, name, dex, math, speed):
self.name = name
self.dex = dex
self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.round_bunco_counts = [0]
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# Test
import csv, random, sqlite3
teammate_lookup = { 0: 2, 1: 3, 2: 0, 3: 1 }
fuzzydie_holder = 'x'
def TurnInProgress():
return -1
def roll_dice():
dice = []
for _ in range(3):
dice.append(random.randint(1,6))
return dice
class Player:
def __init__(self, name, dex, math, speed):
self.name = name
self.dex = dex
self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.round_bunco_counts = [0]
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else:
self.current_streak = 0
log_roll(self, self.current_roll, roll_score)
return roll_score
def tick(self):
result = TurnInProgress()
if self.fuzzydie_holder is self:
self.current_fuzzydie_streak += 1
self.max_fuzzydie_streak = max(self.max_fuzzydie_streak, self.current_fuzzydie_streak)
else:
self.current_fuzzydie_streak = 0
if self.turn_progress < 25:
# Grabbing the dice
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else:
self.current_streak = 0
log_roll(self, self.current_roll, roll_score)
return roll_score
def tick(self):
global fuzzydie_holder
result = TurnInProgress()
if fuzzydie_holder is self:
self.current_fuzzydie_streak += 1
self.max_fuzzydie_streak = max(self.max_fuzzydie_streak, self.current_fuzzydie_streak)
else:
self.current_fuzzydie_streak = 0
if self.turn_progress < 25:
# Grabbing the dice
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cur_round = 1
def __init__(self, playerfile):
self.players = load_players(playerfile)
self.tables = assign_teams(self.players)
def tick(self):
for table in self.tables:
table.tick()
bunco_rollers = [p for p in self.players if p.rolled_bunco is True]
# If multiple people rolled Bunco this tick, and one of them already has the
# fuzzy die, they retain it.
# Otherwise, the last person in the list gets the fuzzy die.
if bunco_rollers:
if len(bunco_rollers) == 1:
if bunco_rollers[0] is not Player.fuzzydie_holder:
log("all",f"{bunco_rollers[0]} claimed the fuzzy die!")
else:
log("all",f"{bunco_rollers[0]} rolled a Bunco but already has the fuzzy die!")
else:
for luckyduck in bunco_rollers:
if luckyduck is not Player.fuzzydie_holder:
log(luckyduck,f"{luckyduck} attempted to claim the fuzzy die!")
if Player.fuzzydie_holder not in bunco_rollers:
Player.fuzzydie_holder = bunco_rollers[-1]
log(Player.fuzzydie_holder, f"{Player.fuzzydie_holder} siezed the fuzzy die!!")
else:
log(Player.fuzzydie_holder, f"{Player.fuzzydie_holder} retained the fuzzy die!!")
for player in bunco_rollers:
player.rolled_bunco = False # Reset flag
self.increment_tick()
@classmethod
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cur_round = 1
def __init__(self, playerfile):
self.players = load_players(playerfile)
self.tables = assign_teams(self.players)
def tick(self):
global fuzzydie_holder
for table in self.tables:
table.tick()
bunco_rollers = [p for p in self.players if p.rolled_bunco is True]
# If multiple people rolled Bunco this tick, and one of them already has the
# fuzzy die, they retain it.
# Otherwise, the last person in the list gets the fuzzy die.
if bunco_rollers:
if len(bunco_rollers) == 1:
if bunco_rollers[0] is not fuzzydie_holder:
log("all",f"{bunco_rollers[0]} claimed the fuzzy die!")
fuzzydie_holder = bunco_rollers[0]
else:
log("all",f"{bunco_rollers[0]} rolled a Bunco but already has the fuzzy die!")
else:
for luckyduck in bunco_rollers:
if luckyduck is not fuzzydie_holder:
log(luckyduck,f"{luckyduck} attempted to claim the fuzzy die!")
if fuzzydie_holder not in bunco_rollers:
fuzzydie_holder = bunco_rollers[-1]
log(fuzzydie_holder, f"{fuzzydie_holder} siezed the fuzzy die!!")
else:
log(fuzzydie_holder, f"{fuzzydie_holder} retained the fuzzy die!!")
for player in bunco_rollers:
player.rolled_bunco = False # Reset flag
self.increment_tick()
@classmethod
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