Overview
Comment: | Ensure team is properly credited when a player has to finish up after round ends |
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SHA3-256: |
d96413349c1df8b62f7bf4a0951fc234 |
User & Date: | joel on 2018-11-22 03:07:51 |
Other Links: | manifest | tags |
Context
2018-11-22
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04:04 | Fix bug that prevented tracking fuzzy die check-in: 7a0a5b user: joel tags: trunk | |
03:07 | Ensure team is properly credited when a player has to finish up after round ends check-in: d96413 user: joel tags: trunk | |
2018-11-21
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23:02 | Move I/O out of game API into a proper app (closes [c68bc6d850]) check-in: c760b2 user: joel tags: trunk | |
Changes
Modified bunco.py from [8b36c5] to [15d7f1].
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330 331 332 333 334 335 336 | # Go until one of the head table teams reaches 21 pts while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21: self.tick() log("all", "BUNCO!! A team at the Head Table has hit 21 points.") # Finish up scoring for any players that have unscored rolls | | > | | | | | 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 | # Go until one of the head table teams reaches 21 pts while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21: self.tick() log("all", "BUNCO!! A team at the Head Table has hit 21 points.") # Finish up scoring for any players that have unscored rolls for table in self.tables: curplayer = table.players[table.active_player] if curplayer.current_roll: log(curplayer, f"{curplayer} finishing up [their] turn") while curplayer.current_roll: table.tick() self.increment_tick() # Settle ties at each table by doing a roll-off as many times as needed for table in self.tables: while table.team1_score == table.team2_score: log('all', f"{table} having a roll-off to resolve a tie") table.roll_off() |
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