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# Test
import csv, random
teammate = {
1: 3,
2: 4,
3: 1,
4: 2
}
def TurnInProgress():
return -1
def roll_dice(name, current_round, roll_count):
dice = []
result = 0
desired_num = current_round % 6
desired_num = 6 if desired_num == 0 else desired_num
for _ in range(3):
dice.append(random.randint(1,6))
if all(die == desired_num for die in dice):
# Bunco!
result = 21
elif all(die == dice[0] for die in dice):
# All three dice match, but not Bunco
result = 5
else:
for die in dice:
result += 1 if die == desired_num else 0
print(f"In round {current_round} {name} rolled {dice} = {result}")
return result
class Player:
fuzzydie_holder = None
def __init__(self, name, dex, math, speed):
self.name = name
self.dex = dex
self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.bunco_count = 0
self.round_scores = [0]
self.round_roll_counts = [0]
self.personal_roll_scores = [0]
self.turn_progress = 0
self.current_streak = 0
self.max_fuzzydie_streak = 0
self.current_fuzzydie_streak = 0
self.rolled_bunco = False
def __repr__(self):
return f"<Player {self.name}: " \
+ f"\tscores\t\t{self.round_scores}>" \
+ f"\troll counts\t{self.round_roll_counts}>"
def prep_new_round(self):
self.round_scores.append(0)
self.round_roll_counts.append(0)
self.personal_roll_scores.append(0)
self.turn_progress = 0
self.current_streak = 0
def tick(self, current_round):
result = TurnInProgress()
if self.fuzzydie_holder is self:
self.current_fuzzydie_streak += 1
self.max_fuzzydie_streak = max(self.max_fuzzydie_streak, self.current_fuzzydie_streak)
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# Test
import csv, random
teammate = {
1: 3,
2: 4,
3: 1,
4: 2
}
def TurnInProgress():
return -1
def roll_dice():
dice = []
for _ in range(3):
dice.append(random.randint(1,6))
return dice
class Player:
fuzzydie_holder = None
def __init__(self, name, dex, math, speed):
self.name = name
self.dex = dex
self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.bunco_count = 0
self.round_scores = [0]
self.round_roll_counts = [0]
self.personal_roll_scores = [0]
self.turn_progress = 0
self.current_streak = 0
self.max_fuzzydie_streak = 0
self.current_fuzzydie_streak = 0
self.rolled_bunco = False
self.current_roll = []
def __repr__(self):
return f"<Player {self.name}: " \
+ f"\tscores\t\t{self.round_scores}>" \
+ f"\troll counts\t{self.round_roll_counts}>"
def prep_new_round(self):
self.round_scores.append(0)
self.round_roll_counts.append(0)
self.personal_roll_scores.append(0)
self.turn_progress = 0
self.current_streak = 0
def score_last_roll(self, current_round):
desired_num = current_round % 6
desired_num = 6 if desired_num == 0 else desired_num
roll_score = 0
if all(die == desired_num for die in self.current_roll):
# Bunco!
roll_score = 21
elif all(die == self.current_roll[0] for die in self.current_roll):
# All three dice match, but not Bunco
roll_score = 5
else:
for die in self.current_roll:
roll_score += 1 if die == desired_num else 0
if roll_score > 0:
self.current_streak += 1
self.max_streak = max(self.current_streak, self.max_streak)
self.round_scores[current_round - 1] += roll_score
self.personal_roll_scores[current_round - 1] += roll_score
if roll_score == 21:
self.bunco_count += 1
self.rolled_bunco = True
else:
self.current_streak = 0
return roll_score
def tick(self, current_round):
result = TurnInProgress()
if self.fuzzydie_holder is self:
self.current_fuzzydie_streak += 1
self.max_fuzzydie_streak = max(self.max_fuzzydie_streak, self.current_fuzzydie_streak)
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elif self.turn_progress < 50:
# Rolling the dice
# TODO: Incorporate ROLL SPEED stat
self.turn_progress += random.randint(12,25)
elif self.turn_progress < 75:
# Reading the numbers
# TODO: Incorporate MATH COMPREHENSION stat
self.turn_progress += random.randint(12,25)
else:
# Finished rolling
self.round_roll_counts[current_round - 1] += 1
roll_result = roll_dice(self.name, current_round, self.round_roll_counts[current_round - 1])
if roll_result > 0:
self.current_streak += 1
self.max_streak = max(self.current_streak, self.max_streak)
self.round_scores[current_round - 1] += roll_result
self.personal_roll_scores[current_round - 1] += roll_result
if roll_result == 21:
self.bunco_count += 1
self.rolled_bunco = True
else:
self.current_streak = 0
result = roll_result
self.turn_progress = 0
return result
class Table:
def __init__(self):
self.team1_score = 0
self.team2_score = 0
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elif self.turn_progress < 50:
# Rolling the dice
# TODO: Incorporate ROLL SPEED stat
self.turn_progress += random.randint(12,25)
elif self.turn_progress < 75:
# Reading the numbers
# TODO: Incorporate MATH COMPREHENSION stat
if not self.current_roll:
self.current_roll = roll_dice()
self.round_roll_counts[current_round - 1] += 1
self.turn_progress += random.randint(12,25)
else:
# Finished reading the numbers -- good job, eyeballs and brain!
result = self.score_last_roll(current_round)
self.current_roll = []
self.turn_progress = 0
return result
class Table:
def __init__(self):
self.team1_score = 0
self.team2_score = 0
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def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
print("\n\n\t\tB U N C O !!!\n\n")
self.print_status()
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def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
print("\n\n\t\tB U N C O !!!\n\n")
# Finish up scoring for any players that have unscored rolls
for player in self.players:
if player.current_roll:
print(f"Finishing up: {player}")
while player.current_roll:
player.tick(self.current_round)
self.print_status()
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