Overview
| Comment: | Refine separation of roll/read turn phases; fix scoring of unread rolls at end of round |
|---|---|
| Downloads: | Tarball | ZIP archive | SQL archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
5b68c775743655cc1fd2d19811ff6e95 |
| User & Date: | joel on 2018-11-20 04:06:01 |
| Other Links: | manifest | tags |
Context
|
2018-11-20
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| 04:34 | Resolve ties at end of round (fixes [f08d3a4db3]). Track table numbers. check-in: d7edd6 user: joel tags: trunk | |
| 04:06 | Refine separation of roll/read turn phases; fix scoring of unread rolls at end of round check-in: 5b68c7 user: joel tags: trunk | |
| 03:20 | Adjust player display string check-in: 663177 user: joel tags: trunk | |
Changes
Modified bunco.py from [28f635] to [5ff744].
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# Test
import csv, random
teammate = {
1: 3,
2: 4,
3: 1,
4: 2
}
def TurnInProgress():
return -1
| | < < < < < < < < < < < < < < < < < | < > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 |
# Test
import csv, random
teammate = {
1: 3,
2: 4,
3: 1,
4: 2
}
def TurnInProgress():
return -1
def roll_dice():
dice = []
for _ in range(3):
dice.append(random.randint(1,6))
return dice
class Player:
fuzzydie_holder = None
def __init__(self, name, dex, math, speed):
self.name = name
self.dex = dex
self.math_comprehension = math
self.roll_speed = speed
self.max_streak = 0
self.bunco_count = 0
self.round_scores = [0]
self.round_roll_counts = [0]
self.personal_roll_scores = [0]
self.turn_progress = 0
self.current_streak = 0
self.max_fuzzydie_streak = 0
self.current_fuzzydie_streak = 0
self.rolled_bunco = False
self.current_roll = []
def __repr__(self):
return f"<Player {self.name}: " \
+ f"\tscores\t\t{self.round_scores}>" \
+ f"\troll counts\t{self.round_roll_counts}>"
def prep_new_round(self):
self.round_scores.append(0)
self.round_roll_counts.append(0)
self.personal_roll_scores.append(0)
self.turn_progress = 0
self.current_streak = 0
def score_last_roll(self, current_round):
desired_num = current_round % 6
desired_num = 6 if desired_num == 0 else desired_num
roll_score = 0
if all(die == desired_num for die in self.current_roll):
# Bunco!
roll_score = 21
elif all(die == self.current_roll[0] for die in self.current_roll):
# All three dice match, but not Bunco
roll_score = 5
else:
for die in self.current_roll:
roll_score += 1 if die == desired_num else 0
if roll_score > 0:
self.current_streak += 1
self.max_streak = max(self.current_streak, self.max_streak)
self.round_scores[current_round - 1] += roll_score
self.personal_roll_scores[current_round - 1] += roll_score
if roll_score == 21:
self.bunco_count += 1
self.rolled_bunco = True
else:
self.current_streak = 0
return roll_score
def tick(self, current_round):
result = TurnInProgress()
if self.fuzzydie_holder is self:
self.current_fuzzydie_streak += 1
self.max_fuzzydie_streak = max(self.max_fuzzydie_streak, self.current_fuzzydie_streak)
|
| ︙ | ︙ | |||
82 83 84 85 86 87 88 89 90 |
elif self.turn_progress < 50:
# Rolling the dice
# TODO: Incorporate ROLL SPEED stat
self.turn_progress += random.randint(12,25)
elif self.turn_progress < 75:
# Reading the numbers
# TODO: Incorporate MATH COMPREHENSION stat
self.turn_progress += random.randint(12,25)
else:
| > > > | < < | < < < < < < < < < | < < | 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 |
elif self.turn_progress < 50:
# Rolling the dice
# TODO: Incorporate ROLL SPEED stat
self.turn_progress += random.randint(12,25)
elif self.turn_progress < 75:
# Reading the numbers
# TODO: Incorporate MATH COMPREHENSION stat
if not self.current_roll:
self.current_roll = roll_dice()
self.round_roll_counts[current_round - 1] += 1
self.turn_progress += random.randint(12,25)
else:
# Finished reading the numbers -- good job, eyeballs and brain!
result = self.score_last_roll(current_round)
self.current_roll = []
self.turn_progress = 0
return result
class Table:
def __init__(self):
self.team1_score = 0
self.team2_score = 0
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| ︙ | ︙ | |||
263 264 265 266 267 268 269 270 |
def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
print("\n\n\t\tB U N C O !!!\n\n")
self.print_status()
| > > > > > > > | 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 |
def play_one_round(self):
# Go until one of the head table teams reaches 21 pts
while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21:
self.tick()
print("\n\n\t\tB U N C O !!!\n\n")
# Finish up scoring for any players that have unscored rolls
for player in self.players:
if player.current_roll:
print(f"Finishing up: {player}")
while player.current_roll:
player.tick(self.current_round)
self.print_status()
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