Overview
Comment: | Track bunco counts per round; log fuzzy die activity |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
1f732a39133b3536e46272e1a43166f2 |
User & Date: | joel on 2018-11-21 21:18:43 |
Other Links: | manifest | tags |
Context
2018-11-21
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22:18 | Log the end of each round, player turn-finishing (substantially completes [73c0c06c42]) check-in: aeff9e user: joel tags: trunk | |
21:18 | Track bunco counts per round; log fuzzy die activity check-in: 1f732a user: joel tags: trunk | |
20:54 | Log tables moves by players in between rounds check-in: 9538c9 user: joel tags: trunk | |
Changes
Modified bunco.py from [3c213c] to [349421].
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17 18 19 20 21 22 23 | def __init__(self, name, dex, math, speed): self.name = name self.dex = dex self.math_comprehension = math self.roll_speed = speed self.max_streak = 0 | | | 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | def __init__(self, name, dex, math, speed): self.name = name self.dex = dex self.math_comprehension = math self.roll_speed = speed self.max_streak = 0 self.round_bunco_counts = [0] self.round_scores = [0] self.round_roll_counts = [0] self.personal_roll_scores = [0] self.turn_progress = 0 self.current_streak = 0 self.max_fuzzydie_streak = 0 self.current_fuzzydie_streak = 0 |
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40 41 42 43 44 45 46 47 48 49 50 51 52 53 | def __str__(self): return self.name def prep_new_round(self): self.round_scores.append(0) self.round_roll_counts.append(0) self.personal_roll_scores.append(0) self.turn_progress = 0 self.current_streak = 0 def score_last_roll(self): desired_num = Game.current_round() % 6 desired_num = 6 if desired_num == 0 else desired_num | > | 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | def __str__(self): return self.name def prep_new_round(self): self.round_scores.append(0) self.round_roll_counts.append(0) self.personal_roll_scores.append(0) self.round_bunco_counts.append(0) self.turn_progress = 0 self.current_streak = 0 def score_last_roll(self): desired_num = Game.current_round() % 6 desired_num = 6 if desired_num == 0 else desired_num |
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65 66 67 68 69 70 71 | if roll_score > 0: self.current_streak += 1 self.max_streak = max(self.current_streak, self.max_streak) self.round_scores[Game.current_round() - 1] += roll_score self.personal_roll_scores[Game.current_round() - 1] += roll_score if roll_score == 21: | | | 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | if roll_score > 0: self.current_streak += 1 self.max_streak = max(self.current_streak, self.max_streak) self.round_scores[Game.current_round() - 1] += roll_score self.personal_roll_scores[Game.current_round() - 1] += roll_score if roll_score == 21: self.round_bunco_counts[Game.current_round() - 1] += 1 self.rolled_bunco = True else: self.current_streak = 0 log_roll(self, self.current_roll, roll_score) return roll_score |
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257 258 259 260 261 262 263 | table.tick() bunco_rollers = [p for p in self.players if p.rolled_bunco is True] # If multiple people rolled Bunco this tick, and one of them already has the # fuzzy die, they retain it. # Otherwise, the last person in the list gets the fuzzy die. | > > > > > > > > > > > | | > > > > | 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 | table.tick() bunco_rollers = [p for p in self.players if p.rolled_bunco is True] # If multiple people rolled Bunco this tick, and one of them already has the # fuzzy die, they retain it. # Otherwise, the last person in the list gets the fuzzy die. if bunco_rollers: if len(bunco_rollers) == 1: if bunco_rollers[0] is not Player.fuzzydie_holder: log("all",f"{bunco_rollers[0]} claimed the fuzzy die!") else: log("all",f"{bunco_rollers[0]} rolled a Bunco but already has the fuzzy die!") else: for luckyduck in bunco_rollers: if luckyduck is not Player.fuzzydie_holder: log(luckyduck,f"{luckyduck} attempted to claim the fuzzy die!") if Player.fuzzydie_holder not in bunco_rollers: Player.fuzzydie_holder = bunco_rollers[-1] log(Player.fuzzydie_holder, f"{Player.fuzzydie_holder} siezed the fuzzy die!!") else: log(Player.fuzzydie_holder, f"{Player.fuzzydie_holder} retained the fuzzy die!!") for player in bunco_rollers: player.rolled_bunco = False # Reset flag self.increment_tick() @classmethod def current_tick(cls): |
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284 285 286 287 288 289 290 | def increment_round(cls): cls.cur_round += 1 def print_status(self): for n, table in enumerate(self.tables): print(f"== TABLE {n+1} == Team 1:{table.team1_score} pts, Team 2:{table.team2_score} pts") for player in table.players: | | | 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 | def increment_round(cls): cls.cur_round += 1 def print_status(self): for n, table in enumerate(self.tables): print(f"== TABLE {n+1} == Team 1:{table.team1_score} pts, Team 2:{table.team2_score} pts") for player in table.players: print(f" {player.name} {player.round_scores[Game.current_round() - 1]} points, streak {player.max_streak} buncos {sum(player.round_bunco_counts)}") def prep_next_round(self): # losers from head table move to next table headtable_losers = self.tables[0].losers() log_table_move(headtable_losers, "lost", self.tables[0], self.tables[1]) round_winners = self.tables[1].swap_for_winners(headtable_losers) |
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