Overview
Comment: | Initial code checkin |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
d66b040b219aa9fc5eec61e34cc3705e |
User & Date: | joel on 2018-11-18 22:55:43 |
Other Links: | manifest | tags |
Context
2018-11-18
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23:24 | Add README check-in: f38523 user: joel tags: trunk | |
22:55 | Initial code checkin check-in: d66b04 user: joel tags: trunk | |
22:25 | initial empty check-in check-in: f5f5b2 user: joel tags: trunk | |
Changes
Added .fossil-settings/ignore-glob version [9ac476].
> > > > > | 1 2 3 4 5 | unversioned/* __pycache__/* *.xlsx *.sqlite |
Added bunco.py version [10969e].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 | # Test import csv, random teammate = { 1: 3, 2: 4, 3: 1, 4: 2 } def TurnInProgress(): return -1 def roll_dice(name, current_round, roll_count): dice = [] result = 0 desired_num = current_round % 6 desired_num = 6 if desired_num == 0 else desired_num for _ in range(3): dice.append(random.randint(1,6)) if all(die == desired_num for die in dice): # Bunco! result = 21 elif all(die == dice[0] for die in dice): # All three dice match, but not Bunco result = 5 else: for die in dice: result += 1 if die == desired_num else 0 print(f"In round {current_round} {name} rolled {dice} = {result}") return result class Player: def __init__(self, name, dex, math, speed): self.name = name self.dex = dex self.math_comprehension = math self.roll_speed = speed self.max_streak = 0 self.bunco_count = 0 self.round_scores = [0] self.round_roll_counts = [0] self.personal_roll_scores = [0] self.turn_progress = 0 self.current_streak = 0 def __repr__(self): return f"<Player {self.name}:\t\t" \ + f"\tscores\t\t{self.round_scores}>" \ + f"\troll counts\t{self.round_roll_counts}>" def prep_new_round(self): self.round_scores.append(0) self.round_roll_counts.append(0) self.turn_progress = 0 self.current_streak = 0 def tick(self, current_round): result = TurnInProgress() if self.turn_progress < 25: # Grabbing the dice # TODO: Incorporate DEXTERITY stat self.turn_progress += random.randint(12,25) elif self.turn_progress < 50: # Rolling the dice # TODO: Incorporate ROLL SPEED stat self.turn_progress += random.randint(12,25) elif self.turn_progress < 75: # Reading the numbers # TODO: Incorporate MATH COMPREHENSION stat self.turn_progress += random.randint(12,25) else: # Finished rolling self.round_roll_counts[current_round - 1] += 1 roll_result = roll_dice(self.name, current_round, self.round_roll_counts[current_round - 1]) if roll_result > 0: self.current_streak += 1 self.max_streak = max(self.current_streak, self.max_streak) self.round_scores[current_round - 1] += roll_result if roll_result == 21: self.bunco_count += 1 else: self.current_streak = 0 result = roll_result self.turn_progress = 0 return result class Table: def __init__(self): self.team1_score = 0 self.team2_score = 0 self.players = [] self.active_player = -1 def __repr__(self): names = ", ".join([p.name for p in self.players]) return "<Table: " + names + ">" def tick(self, current_round): if self.active_player == -1: # First tick for the table this round self.active_player = random.randint(1, len(self.players)) - 1 result = self.players[self.active_player].tick(current_round) if result != TurnInProgress(): # Player rolled if result > 0: if (self.active_player % 2) == 0: self.team1_score += result else: self.team2_score += result self.players[teammate[self.active_player + 1]-1].round_scores[current_round - 1] += result else: self.active_player += 1 if self.active_player > (len(self.players) - 1): self.active_player = 0 def losers(self): if self.team1_score > self.team2_score: return self.players[1::2] else: return self.players[0::2] def winners(self): if self.team1_score > self.team2_score: return self.players[0::2] else: return self.players[1::2] def swap_for_winners(self, new_players): if self.team1_score > self.team2_score: # Team 1 (evens) won winners = self.players[0::2] # Player 1 move to spot 0 self.players[0] = self.players[1] else: # Team 2 (odds) won winners = self.players[1::2] # Player 2 move to spot 3 self.players[3] = self.players[2] # Replace middle two players self.players[1:3] = new_players return winners def swap_for_losers(self, new_players): if self.team1_score < self.team2_score: # Team 1 (evens) lost losers = self.players[0::2] # Player 1 move to spot 0 self.players[0] = self.players[1] else: # Team 2 (odds) lost losers = self.players[1::2] # Player 2 move to spot 3 self.players[3] = self.players[2] # Replace middle two players self.players[1:3] = new_players return losers def prep_new_round(self): self.team1_score = 0 self.team2_score = 0 self.active_player = -1 for player in self.players: player.prep_new_round() def assign_teams(player_list): players_per_table = 4 tables = [] random.seed() if len(player_list) % players_per_table != 0: print("Wrong number of players!") return tables else: table_count = len(player_list) // players_per_table random.shuffle(player_list) tables = [Table() for _ in range(table_count)] for n in range(table_count): first = n * players_per_table stop_before = first + players_per_table tables[n].players = player_list[first:stop_before] return tables def load_players(filename): players = [] with open(filename) as tsvfile: tsvreader = csv.reader(tsvfile) for line in tsvreader: players.append(Player(line[0],0,0,0)) return players class Game: def __init__(self, playerfile): self.players = load_players(playerfile) self.tables = assign_teams(self.players) self.current_round = 1 def tick(self): for table in self.tables: table.tick(self.current_round) def print_status(self): for n, table in enumerate(self.tables): print(f"== TABLE {n+1} == Team 1:{table.team1_score} pts, Team 2:{table.team2_score} pts") for player in table.players: print(f" {player.name} {player.round_scores[self.current_round - 1]} points, streak {player.max_streak} buncos {player.bunco_count}") def prep_next_round(self): # losers from head table move to next table headtable_losers = self.tables[0].losers() round_winners = self.tables[1].swap_for_winners(headtable_losers) # winners from other tables move to next table for n in range(2, len(self.tables)): round_winners = self.tables[n].swap_for_winners(round_winners) # last set of winners moves to head table self.tables[0].swap_for_losers(round_winners) for table in self.tables: table.prep_new_round() self.current_round += 1 def play_one_round(self): # Go until one of the head table teams reaches 21 pts while max(self.tables[0].team1_score, self.tables[0].team2_score) < 21: self.tick() print("\n\n\t\tB U N C O !!!\n\n") self.print_status() |